Questions on: difficulty - страница 4

The important thing here is, that every mining pool/solo miner is working on a different input: They have different coinbase transactions and are working on different sets of transactions. Further entropy can be added by changing the nonce and extra-
You can bet that some supercomputers are spending time on Bitcoin mining. Since the overall rate of payout is formulated on a calendar-schedule, the payoff per kilowatt hour consumed is low. A 2014 article by Business Insider claims that supercompute
Bitcoin's difficulty adjusts itself automatically according to the amount of hashing power available. Since not every miner has the same profit margin, they may be shutting off and turning on at different times. Because of this in the end only the mo
"Abby" wrote in message I have an array which contain Hex no. in each position. I would like to know what is the algorithm to do the 2'scomplement for 8 bits checksum, and how can I write the code for it
One compute-intensive part of the server work is creating new merkle roots. As mckoss mentions this becomes a lot faster if you only recalculate the merkle branch that is changed by the new generation transaction instead of recalculating the entire m
The proof-of-work difficulty is adjusted to keep the average time between proof-of-work blocks between 10 and 120 minutes, and within those constraints to keep the average time between all blocks (proof-of-work AND proof-of-stake together) at approxi
The price was pretty stable and very low for most of those three months, it only picked up significantly in the last few weeks. As the price had been low and in a long-term down-trend, the profit margin would be extraordinarily slim, making the marke
Normal people can mine but normal computers can't mine profitably. At least not any longer. Right now, in mid-October 2012, some people are doing OK mining on GPUs, particularly those who don't pay directly for electricity
A gravity well or gravitational well is a conceptual model of the gravitational field surrounding a body in space – the more massive the body, the deeper and more extensive the gravity well associated with it. The Sun is very massive, relative to oth
Currently in Unity, if you have a spritesheet -- lets say a 6x6 grid of 16x16 tiles, and split them, and set the pixels per unit to 16 (thus making 1 unit = 1 tile). Then drag one of the resulting tiles to the editor, it looks fine. But if you start